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Python

from ..utils.cost_factor_loader import get_cost_factors
def calculate_base_price(mold_main_type, mold_sub_type, mold_specific_type, sliders_count, cavity_count, digital_texture_type, complexity_high_sidewall=False):
"""
Calculate the base price for a mold based on various factors.
Args:
mold_main_type (str): The main type of the mold
mold_sub_type (str): The sub type of the mold
mold_specific_type (str): The specific type of the mold
sliders_count (int): Number of sliders
cavity_count (int): Number of cavities
digital_texture_type (str): Type of digital texture
complexity_high_sidewall (bool): Whether the mold has high sidewall complexity
Returns:
dict: A dictionary containing all cost components
"""
# Get cost factors from database (or fallback to defaults)
cost_factors, tax_rates, default_net_base = get_cost_factors()
# Start with the default net base
base_price = default_net_base
# Apply mold type factor
if mold_specific_type in cost_factors['mold']:
base_price *= cost_factors['mold'][mold_specific_type]
# Calculate complexity cost
complexity_cost = 0
# Add slider complexity
if sliders_count > 0:
complexity_cost += base_price * (sliders_count * cost_factors['complexity']['slider'])
# Add cavity complexity
if cavity_count > 1:
complexity_cost += base_price * ((cavity_count - 1) * cost_factors['complexity']['cavity'])
# Add high sidewall complexity
if complexity_high_sidewall:
complexity_cost += base_price * cost_factors['complexity']['high_sidewall']
# Calculate texture cost
texture_cost = 0
if digital_texture_type in cost_factors['texture']:
texture_cost = base_price * cost_factors['texture'][digital_texture_type]
# Calculate total cost
total_cost = base_price + complexity_cost + texture_cost
return {
'base_price': round(base_price, 2),
'complexity_cost': round(complexity_cost, 2),
'texture_cost': round(texture_cost, 2),
'total_cost': round(total_cost, 2)
}